CORVUS: Prima Signa

Turn-based tactical strategy with base management. In development for PC.
Briefing
The near present. Governments have become aware of an alien presence through a pattern of unexplained incidents: disappearances, atmospheric anomalies, classified intelligence accumulating across multiple nations. There has been no public acknowledgement.
A quiet, deniable, multinational response has been assembled. Each participating nation funds and staffs its own component. No nation commands another. The mandate is shared. The bases are not.
You command one of these national components.
Operational parameters
A tactical strategy campaign, built single-player first.
Soldiers die and stay dead. The world doesn’t wait.
Co-op: each player commands their own sovereign base and shares the load, with several missions running at once and nobody waiting. Available, never required.
Latest field reports
FIELD REPORT // NOBODY WAITS
Async multiplayer, built on a bespoke framework, top to bottom: separate missions, separate queues, separate bases — or shared, if you’d rather. Nobody’s stuck waiting on anybody.
FIELD REPORT // SECOND SIGNAL, ZERO SETUP
Tested two ways: direct IP, and over Steam. Both work, same result. Only one of them needs a friend to click a button and nothing else.
FIELD REPORT // SOLE COMMAND, LOOP CONFIRMED
No second signal. No second commander. The squad deployed, the mission ran, the base held, and the clock had not lost a second when the field team came home.
Field reports by email
One email when a field report is filed. Nothing in between.
Steam
Coming soon
The store page isn’t open yet. Field reports will say when it is.
